Pathfinder 2e creatures live or die by the action economy, so every one here is built around what it does with three actions a turn — a Strike worth taking, something that changes the board, and a reason not to simply attack three times. Each lists level, traits, AC, saves and Perception in the order a PF2e GM reads them, so it drops into an encounter budget with nothing to convert. The tactics line says how it opens and what it does once it starts losing.