Shadow Herd

Medium shadow occult creature · Level 6

A classic monster for Pathfinder 2e.

The ledger bears a wrong signature, yet the shadows linger where the light once fell.

Abilities

  • Str: +5
  • Dex: +5
  • Con: +5
  • Int: +5
  • Wis: +5
  • Cha: +5

Stats

  • Perception: +12; darkvision
  • AC: 22
  • Saves: Fort +15, Ref +12, Will +17
  • HP: 80 HP; immune to nonmagical attacks; weakness to radiant 5
  • Speed: 30 ft., fly 20 ft. (clumsy)

Grazing Shadows

1 action; DC 22. The herd moves through a lit area, siphoning ambient light. Each creature within a 10‑foot radius of the herd loses the bright condition for 1 round and the herd regains 5 temporary HP per creature affected.

Umbral Camouflage

2 actions; DC 24. The herd attempts to blend with surrounding darkness. On a success, it gains concealment (‑2 to attack rolls against it) for 3 rounds.

Strike

2 actions, melee strike; +15 attack bonus; 2d8+7 negative damage. On a hit, the target’s current light source is dimmed, reducing its bright condition by 1 step for 1 round.

Tactics

The herd prefers dimly lit chambers where its Grazing Shadows can thrive. It will use Umbral Camouflage to avoid ranged attacks, then close in to drain light and strike. When the party’s torches flicker, the herd becomes a moving wall of darkness, forcing the adventurers to rely on non‑light‑based senses.

Tags: shadow, herd, light-draining

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