Veleszov the Umbra-Canopy
Large air magical creature · Level 16
A grim monster for Pathfinder 2e.
The sky weeps metal, and the rain carries the broken canopies.
Abilities
- Str: +5
- Dex: +5
- Con: +5
- Int: +5
- Wis: +5
- Cha: +5
Stats
- Perception: +14; darkvision
- AC: 30
- Saves: Fort +15, Ref +12, Will +17
- HP: 210 (immunities to piercing, poison; weakness to fire 10)
- Speed: Fly 60 ft
Tempest Canopy
1 action. The Veleszov summons a swirling dome of soaked umbrellas that fills a 20‑foot radius. Creatures inside must attempt a Reflex save DC 28 or become flat‑footed for the duration as the canopies brush against them, granting the creature advantage on its attacks against those targets.
Whirlwind Umbra
2 actions. The creature releases a gust of wind that tears the umbrellas free, creating a 30‑foot line of spinning debris. Each creature in the line takes 2d6 bludgeoning damage and must succeed at a Fortitude save DC 28 or be knocked prone.
Umbra Lash
2 actions. Melee Strike +27 (magical, reach 15 ft.), Damage 2d8+10 bludgeoning plus 1d6 cold. On a critical hit, the target is also exposed to the cold for 1 round.
Tactics
Veleszov circles the battlefield, keeping the dust undisturbed except for a narrow path it carves through the storm of umbrellas. It opens with Whirlwind Umbra to scatter foes, then uses Tempest Canopy to control the arena while striking with Umbra Lash from a distance, retreating into the sky when threatened.
Tags: umbrella, storm, swarm, air, large
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