Frosthand

Small magical air creature · Level 1

A classic monster for Pathfinder 2e.

The wind remembers the name it cannot speak.

Abilities

  • Str: +5
  • Dex: +5
  • Con: +5
  • Int: +5
  • Wis: +5
  • Cha: +5

Stats

  • Perception: +5; darkvision
  • AC: 15
  • Saves: Fort +5, Ref +6, Will +5
  • HP: 20 (Weakness 5 fire)
  • Speed: 30 ft., fly 20 ft.

Namebound Whisper

1 action; DC 14; The storm calls out the name it knows, forcing the creature bearing that name to attempt a Will save or become frightened 1.

Frosthand Strike

2 actions; +7 melee strike; 1d6+3 cold damage; the target’s hands become chilled, reducing its Manipulate actions for 1 round.

Tactics

The Frosthand swirls as a single, chilling tempest, each gust a frozen iron‑cold hand that never warms. It uses Namebound Whisper to single out a named victim, then closes in with its strike while the rest of the storm obscures its form, making it impossible to pin down on a map.

Tags: storm, swarm, air, cold, magical

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