Frosthand
Small magical air creature · Level 1
A classic monster for Pathfinder 2e.
The wind remembers the name it cannot speak.
Abilities
- Str: +5
- Dex: +5
- Con: +5
- Int: +5
- Wis: +5
- Cha: +5
Stats
- Perception: +5; darkvision
- AC: 15
- Saves: Fort +5, Ref +6, Will +5
- HP: 20 (Weakness 5 fire)
- Speed: 30 ft., fly 20 ft.
Namebound Whisper
1 action; DC 14; The storm calls out the name it knows, forcing the creature bearing that name to attempt a Will save or become frightened 1.
Frosthand Strike
2 actions; +7 melee strike; 1d6+3 cold damage; the target’s hands become chilled, reducing its Manipulate actions for 1 round.
Tactics
The Frosthand swirls as a single, chilling tempest, each gust a frozen iron‑cold hand that never warms. It uses Namebound Whisper to single out a named victim, then closes in with its strike while the rest of the storm obscures its form, making it impossible to pin down on a map.
Tags: storm, swarm, air, cold, magical
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