Memory for Might
Spell 9 · Arcane, Occult
A classic spell for Pathfinder 2e.
The warmth spread through my veins as I gave away the face of my brother.
Stats
- Traditions: Arcane, Occult
- Cast: 3 actions (somatic, verbal, material)
- Range: Touch
- Duration: 1 minute
Effect
You touch a willing creature and offer to trade a cherished memory of a specific person for a surge of strength. You must attempt an Occultism check (DC = your spell DC).\n• Critical Success: The memory is taken cleanly; the target gains a +4 status bonus to Strength‑based checks and melee damage for the duration. The memory is lost permanently unless restored by a wish or similar magic. A pleasant warmth spreads from the target’s chest.\n• Success: As critical success, but the bonus is +2 status bonus.\n• Failure: The target loses the memory (as if forgotten) but gains no bonus.\n• Critical Failure: The target loses the memory and is stunned 1 as the mental feedback shocks them.
Heightened (+2)
Increase the status bonus by +2 and the duration by 1 minute for each additional 2 levels you heighten the spell above 9th.
Tags: memory, ritual, trade, strength, occult, arcane
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