Memory for Might

Spell 9 · Arcane, Occult

A classic spell for Pathfinder 2e.

The warmth spread through my veins as I gave away the face of my brother.

Stats

  • Traditions: Arcane, Occult
  • Cast: 3 actions (somatic, verbal, material)
  • Range: Touch
  • Duration: 1 minute

Effect

You touch a willing creature and offer to trade a cherished memory of a specific person for a surge of strength. You must attempt an Occultism check (DC = your spell DC).\n• Critical Success: The memory is taken cleanly; the target gains a +4 status bonus to Strength‑based checks and melee damage for the duration. The memory is lost permanently unless restored by a wish or similar magic. A pleasant warmth spreads from the target’s chest.\n• Success: As critical success, but the bonus is +2 status bonus.\n• Failure: The target loses the memory (as if forgotten) but gains no bonus.\n• Critical Failure: The target loses the memory and is stunned 1 as the mental feedback shocks them.

Heightened (+2)

Increase the status bonus by +2 and the duration by 1 minute for each additional 2 levels you heighten the spell above 9th.

Tags: memory, ritual, trade, strength, occult, arcane

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