Mischief Wisp

Small water elemental · CR 1

A whimsical monster for D&D 5e.

"A promise broken? Watch where the waters rise!"

Abilities

  • Strength: 16 (+3)
  • Dexterity: 16 (+3)
  • Constitution: 16 (+3)
  • Intelligence: 16 (+3)
  • Wisdom: 16 (+3)
  • Charisma: 16 (+3)

Stats

  • Armor Class: 12 (natural armor)
  • Hit Points: 27 (6d6+6)
  • Speed: 30 ft., swim 30 ft.
  • Stealth: +5
  • Challenge: 1 (200 XP)

Traits

Mischief Wisps are tiny sprites that surface whenever a promise is broken. They delight in splashing around the broken contracts, leaving behind glittering puddles that hold the essence of the broken vow.

Actions

Splash (Melee Weapon Attack): +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage. Puddle Surge (Recharge 5–6): Creates a 10‑ft. radius puddle of slick water. Each creature in the area must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage and be knocked prone.

Tactics

The wisp lingers near the site of a broken promise, using its Splash to target those who claim to honor their word. On a Recharge, it spreads the slick puddle to hinder pursuit.

Tags: water, flood, fey, sprite

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