Mischief Wisp
Small water elemental · CR 1
A whimsical monster for D&D 5e.
"A promise broken? Watch where the waters rise!"
Abilities
- Strength: 16 (+3)
- Dexterity: 16 (+3)
- Constitution: 16 (+3)
- Intelligence: 16 (+3)
- Wisdom: 16 (+3)
- Charisma: 16 (+3)
Stats
- Armor Class: 12 (natural armor)
- Hit Points: 27 (6d6+6)
- Speed: 30 ft., swim 30 ft.
- Stealth: +5
- Challenge: 1 (200 XP)
Traits
Mischief Wisps are tiny sprites that surface whenever a promise is broken. They delight in splashing around the broken contracts, leaving behind glittering puddles that hold the essence of the broken vow.
Actions
Splash (Melee Weapon Attack): +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage. Puddle Surge (Recharge 5–6): Creates a 10‑ft. radius puddle of slick water. Each creature in the area must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage and be knocked prone.
Tactics
The wisp lingers near the site of a broken promise, using its Splash to target those who claim to honor their word. On a Recharge, it spreads the slick puddle to hinder pursuit.
Tags: water, flood, fey, sprite
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