Smith Gloom

Gargantuan beast · CR 9

A grim monster for D&D 5e.

"Hear my love's whisper, and the tide will claim you," it murmurs in the dark,

Abilities

  • STR: 22 (+6)
  • DEX: 10 (+0)
  • CON: 18 (+4)
  • INT: 6 (-2)
  • WIS: 16 (+3)
  • CHA: 14 (+2)

Stats

  • Armor Class: 15 (natural armor)
  • Hit Points: 210 (20d12+80)
  • Speed: 10 ft, swim 30 ft
  • Skills: Perception +7, Stealth +4
  • Challenge: 9 (5,100 XP)

Luring Voice

**Luring Voice.** The eel emits a haunting chorus that mimics the voice of a creature’s mother. Any creature that can hear it within 300 feet must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, compelled to move toward the sound as if under a magnetic pull.

Ethereal Glow

Its translucent skin glows with a sickly amber light, shedding dim light in a 30‑foot radius. The glow intensifies when a creature fails its save, casting eerie shadows that obscure vision.

Bite

+9 to hit, 4d10+6 piercing

Dreadful Call

+5 to hit, 3d8+3 psychic; targets must succeed on a DC 16 Constitution save or be stunned until the end of their next turn.

Tactics

The Smith Gloom drifts slowly through wreckage‑strewn waters, using its Luring Voice to draw desperate sailors into its maw while remaining out of reach. It reserves Dreadful Call for those who break the charm, hoping to incapacitate them before they can retreat.

Tags: horror, eel, sea, lure

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