Gobelin Noir Corrompu

Large aberration · CR 6

A classic monster for D&D 5e.

Abilities

  • STR: 18 (+4)
  • DEX: 12 (+1)
  • CON: 18 (+4)
  • INT: 10 (+0)
  • WIS: 12 (+1)
  • CHA: 15 (+2)

Stats

  • Armor Class: 15 (natural armor)
  • Hit Points: 112 (15d10 + 30)
  • Speed: 30 ft., climb 20 ft.
  • Saves: Con +7, Wis +5
  • Challenge: 6 (2,300 XP)

Concept

Un Gobelin noir , corrompu par la magie des illithid a cause de cristaux implentés dans sa tete.

Signature Move

Once per encounter it takes the thing the party relies on most and turns it briefly against them.

Weakness

It cannot cross a threshold it has been formally invited through.

Tactics

It fights to teach a lesson, not to win — which is worse.

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